A FREE BROWSER GAME · EARLY RELEASE
ZOMBIE
DEFENCE
One archer.
A muddy road.
An endless zombie horde.
Hold your ground, build your firepower, and bring a dog to the fight. How long can you keep the undead from breaking through?
Desktop + mobile No download No account

A SIMPLE IDEA. A GROWING HORDE.
Every arrow
buys you time.
Your weapon fires automatically. You choose where to stand, which threat to face, and when a reward bubble is worth taking your eyes off the horde.
- 01
Build your firepower.
Pop arrow-marked bubbles to upgrade your weapon. Survive long enough to find the harder-hitting arbalest.
- 02
Bring backup.
Paw-marked bubbles release guard dogs. They report to you, then hunt the zombies closing in.
- 03
Change the flow.
Water bubbles release a slowing strip where they burst. Save a freeze charge for the moment you need breathing room.
STRAIGHT FROM THE GAME
Meet the horde.
Brutes, shield bearers, and a little help from your best friend. Select a screenshot for a closer look.
LESS TO LEARN. MORE TO SURVIVE.
Move. Aim. Hold on.
Shooting is automatic. Keep moving to line up your shots.
On a keyboard
- ← → / A D
- Move left and right
- F
- Use a freeze charge
- P / Esc
- Pause and resume
- M
- Mute or unmute
- Enter
- Restart after game over
On a phone or tablet
Drag to move. Place a finger anywhere comfortable and slide left or right. You do not need to cover the archer.
Tap the snowflake to freeze. A second finger can use it while you keep steering.
Tap after game over to try again. Portrait gives you the clearest view.
Switching tabs or apps pauses the run. Choose Resume when you return.
A GAME BY UMUT ŞENOĞLU
A first game.
An open invitation.
Zombie Defence is my first game. This early release is about finding the fun: what makes you try another run, what feels clear, and where the challenge becomes frustrating.
Play a round and tell me how it felt. Honest feedback will help shape what comes next.
Leave feedback on itch.ioA browser prototype built with Phaser. Some dog and promotional artwork was created with generative image tools; development uses AI coding assistance. Screenshots were captured directly from the game.
THE ROAD ISN’T GOING TO DEFEND ITSELF.
One more round